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Nagraj then became Baba Goraknath's disciple and vowed to eliminate crime and terror from the Earth. BOOKWORM ADVENTURES 2 MEDIAFIRE FREEGorakhnath operated and removed the capsule from Nagraj's head, setting Nagraj free of Professor Nagmani's control. Gorakhnath read his mind and discovered that Professor Nagmani had implanted a mind control device in the form of a capsule in Nagraj's head, to keep him under his control. Nagraj succeeded in his task, but upon confrontation with Gorakhnath and his mystic black shikangi, was defeated. Nagraj, in this first mission, was tasked with stealing a golden statue of a Goddess from a temple that was protected by tribal devotees, snakes, and by a mysterious 300-year-old named Baba Gorakhnath. In his debut issue, Nagraj was unleashed as an international terror weapon by the evil scientist Professor Nagmani. Nagraj was originally conceived as an enemy of international terrorism. Many of Nagraj's fans believe that, over time, Nagraj's comics have developed a snake mythology of its own, which is unique to the popular Indian beliefs about snakes that are prevalent among the masses. His stories create a rich blend of mythology, fantasy, magic, and science fiction. Nagraj is believed to have been inspired by the mythological (shape shifting snakes) and historical (venomous human). The name Nagraj is derived from the word '(:नागराजा ) which is itself made up of two words ' (:नाग) and ' (:राजा) where the word 'nāga' means snake and 'raja' means king. Since 1995, the illustration work of Nagraj has been taken over by artist and writer.
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